Multiple job openings at Modus FX

Posted on May 3rd, 2010 in The Company, Working in CG by Marc Bourbonnais

Currently, Modus is actively on the lookout for:

  • SFX/Particle/Simulation Artists/TDs
  • Experienced CG particles and simulation artist/technician for film VFX and CGI features. All software background with solid experience will be considered.
  • Lighting TDs
  • Lighting Technical Director in charge of lighting CGI/VFX shots following setups and instructions from the artistic direction team. Autodesk Softimage (XSI) working environment.
  • CG Character / Creature Animators
  • Experienced Animator for a full length CG feature and animation for feature film VFX; Autodesk Softimage (XSI) working environment, but we are looking for raw talent from any software background.

All positions are available immediately. Apply at jobs@modusfx.com
Good Luck!



Multiple job openings at Modus FX

Posted on February 14th, 2010 in The Company, Working in CG by Marc Bourbonnais

With many deliveries and new projects starting up, we are in hiring mode at Modus FX. Available positions include :

  • CG Character / Creature Animators
  • Experienced Animator for a full length CG feature and animation for feature film VFX; Autodesk Softimage (XSI) working environment, but we are looking for raw talent from any software background.
  • Set Dresser for layouts
  • Set dresser/modeler TD for set dressing in a full length CG feature; Autodesk Softimage (XSI) environment.
  • Creature TD / Rigger
  • Experienced Creature TD for creature rigging in our numerous feature projects; Autodesk Softimage (XSI) environment.
  • 2D Compositors
  • Experienced 2D compositors for numerous projects, VFX for feature film and full length CGI features. Nuke working environment.

All positions are available immediately. Apply at jobs@modusfx.com

Good luck!



Profile of the month at the NAD Center

Posted on January 14th, 2010 in Entrepreneurship, CG Community, Blogging by Marc Bourbonnais

Every month the NAD Center interviews on their blog one of their former students to get some insights of their careers and views about the digital effects and games industry. They have been kind enough to have me as their profile of the month. I hope some of my advice can be good for the students; you can never have enough pointers on VFX careering.
You can have a peek at my short interview here.



Montreal Offers Expert Work in Digital Effects for Movie Production - Variety

Posted on November 2nd, 2009 in CG Community, Movies by Marc Bourbonnais

An interesting poll was published in Variety last week. Film industry insiders rated their favorite filming location using different criteria related to movie production. Montreal did not make the high list, but a very special honor was given to our VFX community… Read more below;
Here is the North American filming locations top 5 :

  1. California - Los Angeles and environs, San Diego, San Francisco and spots throughout the state
  2. New York - Manhattan, the rest of New York City plus upstate locations
  3. New Mexico - Albuquerque, other cities and remote areas
  4. Chicago - Prototypical urban America
  5. Louisiana - New Orleans, other cities and parishes

And the international locations top 5 :

  1. Morocco - Cities and landscapes
  2. France - Paris, Provence and the Dordogne region
  3. Prague - Center of Central European filmmaking
  4.  Spain - Madrid, Barcelona and the Canary Islands
  5. U.K. - London, Edinburgh and elsewhere

In the honorable mentions, Sydney, Montreal and Toronto are featured for Best Production Resources. Here is what the poll had to say about Montreal :

“Montreal offers expert vfx work, spurred by tax breaks. High-profile films including The Golden Compass and Indiana Jones 4 might shoot elsewhere but still use Montreal’s talent pool for effects.”

Kudos to our good friends from Rodeo FX, who participated on both features! I can only agree when it come to foreign film shootings having its VFX produced in Montreal; it certainly represents the vast majority of our projects here at Modus.

You can read the full article here.



Job opening : VFX Coordinator

Posted on October 26th, 2009 in The Company, Working in CG by Marc Bourbonnais

New VFX projects are underway at Modus, we have jobs with immediate availability, including:

VFX Coordinator

  • Management of information and project data;
  • Client contact for project following and communications with production staff;
  • Management of schedules and set deliveries;
  • Knowledge of postproduction / digital effects organization;
  • Billingual French and English, spoken / written;
  • Team spirited and excellent communicator, both written and spoken.

Send your resume and questions to jobs@modusfx.com

Thanks and good luck!



New VES members in Montreal

Posted on May 19th, 2009 in CG Community, Working in CG by Marc Bourbonnais

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A fine bunch of VFX professionals in Montreal just joined the ranks of the Visual Effects Society :

  • Eric Clement, CG Supervisor at Modus FX;
  • Luc Julien, Owner and Freelance Digital Compositor at Synthesimage;
  • Ara Khanikian, Compositor at Rodeo FX;
  • Richard Martin, VFX Supervisor at Hybride;
  • Annie Normandin, Producer at Frame Studio;
  • Benoit Pelchat, Art Director at Ubisoft Digital Arts;
  • Martin Pelletier, Look and Artistic Director and at Modus FX;
  • Philippe Roberge, Compositor at Vision Globale.

Congrats and welcome to all!

The next VES membership application deadline is October 1st.



The New NAD Center

Posted on October 29th, 2008 in CG Community by Marc Bourbonnais

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A few weeks ago I had the honor of being the first guest speaker at the new location of the NAD Center, one of Montreal’s original schools of digital arts and visual effects… for over 15 years! I still remember when I was myself a student at the NAD, in a tiny portion of the 2nd floor of the Softimage building on St-Laurent Street. Today just the administration offices use more space…

 

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The NAD Center now offers a University program, and has considerably grown its training services and research in 3D animation, visual effects and digital arts. High-tech classes and labs stand alongside training studios and traditional art classes.

I was invited to give a speech on the industry, careering and my own experiences in the world of digital effects. The place looks empty, because the kids were busy learning!

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Montreal Houdini User Group

Posted on September 17th, 2008 in Software, CG Community by Marc Bourbonnais

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The Montreal Houdini User Group will have a showing tomorrow, Thursday September 18. It will be hosted by François Duchesneau, Houdini artist and technical animator at Modus. He will be doing a presentation on shattering and controlling objects with Houdini. Similar to “BlastCode” and comparable solutions, he will be using a texture to break up objects and then driving pieces with particle setups instead of straight simulations. The meeting will take place at Oxy-Jeunes at 2020 rue De la visitation in Montreal.
François has been driving the MHUG for a year now; you can check out his website for Houdini tutorials, demo files and of course news from the User Group.



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