Multiple job openings at Modus FX

Posted on May 3rd, 2010 in The Company, Working in CG by Marc Bourbonnais

Currently, Modus is actively on the lookout for:

  • SFX/Particle/Simulation Artists/TDs
  • Experienced CG particles and simulation artist/technician for film VFX and CGI features. All software background with solid experience will be considered.
  • Lighting TDs
  • Lighting Technical Director in charge of lighting CGI/VFX shots following setups and instructions from the artistic direction team. Autodesk Softimage (XSI) working environment.
  • CG Character / Creature Animators
  • Experienced Animator for a full length CG feature and animation for feature film VFX; Autodesk Softimage (XSI) working environment, but we are looking for raw talent from any software background.

All positions are available immediately. Apply at jobs@modusfx.com
Good Luck!



Multiple job openings at Modus FX

Posted on February 14th, 2010 in The Company, Working in CG by Marc Bourbonnais

With many deliveries and new projects starting up, we are in hiring mode at Modus FX. Available positions include :

  • CG Character / Creature Animators
  • Experienced Animator for a full length CG feature and animation for feature film VFX; Autodesk Softimage (XSI) working environment, but we are looking for raw talent from any software background.
  • Set Dresser for layouts
  • Set dresser/modeler TD for set dressing in a full length CG feature; Autodesk Softimage (XSI) environment.
  • Creature TD / Rigger
  • Experienced Creature TD for creature rigging in our numerous feature projects; Autodesk Softimage (XSI) environment.
  • 2D Compositors
  • Experienced 2D compositors for numerous projects, VFX for feature film and full length CGI features. Nuke working environment.

All positions are available immediately. Apply at jobs@modusfx.com

Good luck!



Blog – The Art of CG Supervision

Posted on July 16th, 2009 in Working in CG, Blogging by Marc Bourbonnais

Here’s a great blog to follow if you’re interested - even remotely - in the challenges of supervising a crew of visual effects artists. That’s the role of the “CG Sup”. The Art of CG Supervision is written by Isa A. Alsup, experienced VFX artist, supervisor and manager, and has been quite active since its start last June.

Some of the interesting topics posted include types of shot breakdowns, managing teams, roles of the CG Sup, the current labour situation… Very thorough and informative; definitely worth reading.  You can check out his blog here.



Delivering Dinosaurs

Posted on May 12th, 2009 in Movies by Marc Bourbonnais

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Our first project in 2009 : DinoLab II. Produced by Quietmotion from Montreal, Modus was the sole vendor on this creature-driven show. The Dino Lab series presents the latest scientific findings on dinosaurs and their habits, with an interesting twist : teams of scientists and palaeontologists conducting tests on “living and breathing” (i.e. : CGI) prehistoric creatures. The shooting was done at La Tohu in Montreal, set as a big science lab.

With over 20 minutes of CG creatures in 192 shots, it features an argentinosaurus, a group of stegosauruses, a hypacrosaurus family, a microraptor and of course a dreaded T-Rex. About 3 months were needed to deliver our shots.

The show is distributed around the world. The first showing is May 17th on the Science Channel.



The New NAD Center

Posted on October 29th, 2008 in CG Community by Marc Bourbonnais

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A few weeks ago I had the honor of being the first guest speaker at the new location of the NAD Center, one of Montreal’s original schools of digital arts and visual effects… for over 15 years! I still remember when I was myself a student at the NAD, in a tiny portion of the 2nd floor of the Softimage building on St-Laurent Street. Today just the administration offices use more space…

 

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The NAD Center now offers a University program, and has considerably grown its training services and research in 3D animation, visual effects and digital arts. High-tech classes and labs stand alongside training studios and traditional art classes.

I was invited to give a speech on the industry, careering and my own experiences in the world of digital effects. The place looks empty, because the kids were busy learning!

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A VFX Shop in my Tub

Posted on February 11th, 2008 in Working in CG, Technical, Movies by Marc Bourbonnais

Still on location… Not too many CG characters in this movie, but scripts can change… And after a few discussions with the director and producer, a new shot concerning CG critters set in moody lighting was added. All the other shots involved props, so matching the lighting would be easy. But with this new shot, I would definitely need a shading sphere*. Shooting starts in a couple of days. What to do?

Simple. Get a cheap, round light fixture (4.50 $). I prefer neutral grey than pure white; grey primer will do just fine (4 $). Because it needs a lot of coats and I did not want to go back in forth from the studio shops, I made my own paint shop in my hotel bathroom…. Don’t tell the hotel managers.

The trick is to spray enough coats of paint to get a nice even look, while keeping the paint fumes out of the hotel corridor. I found it safer to do it at night. And voilà! A nice grey shading sphere for under 10 bucks!

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* For the non VFX-savvy folks reading this, a shading sphere is just a flat colored sphere that is used to capture the lighting, shadows and some color bleeding on a movie set. You move it around in spaces where CG characters will be inserted later as the camera is filming, so it gives you a visual cue to start building your CG environment. In the same fashion, white spheres are also used, as well as chrome balls for highlights.



A few links

Posted on October 29th, 2007 in Entrepreneurship, Working in CG, Blogging, Movies by Marc Bourbonnais

I just took a short break from posting, after blogging a few times per week since June 1st. To get back on track, here are a few links of interest on VFX, business, smart questions, CG films and yay, being happy:

  • VFXworld talks about the many digital effects featured in the new TV season in the US;
  • The first teaser for the upcoming “Kung-Fu Panda” from Dreamworks Animation is out. I guess we’ll have to wait for the official trailer to see a better amount of CGI;



ADAPT 2007 : Day One

Posted on September 25th, 2007 in CG Community, Working in CG by Marc Bourbonnais

The 2007 edition of ADAPT kicked off on Monday with a fine keynote address by Phil Tippett. I remember seeing him for the first time at Siggraph a few years ago; he was doing a very informative and pretty funny presentation about his studio’s work on The Haunting.

This time it was about his career and views about his work, from early stop-motion shorts to CG work on Jurassic Park and many others. His talk was very inspiring and he’s a very entertaining speaker. It’s always exciting to see the early work of pioneers in the field, and we were lucky to see some pretty funky shorts he worked on before his professional career. I liked the G.I Joe doll getting jabbed to death by a slithering clay creature…

We were also treated to some before-and-after VFX scenes of The Spiderwick Chronicles, that Tippett Studio is just wrapping up. The shooting for the movie was completed about a year ago right here in Montreal. The designs and model work of the goblins we saw were amazing, and we were privileged to see a rough cut of a completed short scene. Good stuff.

So the week started off on a terrific note. And hey, looking to my right there was Syd Mead sitting in the audience. Great times ahead…



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