Business Development

Posted on March 31st, 2008 in Entrepreneurship, The Company by Marc Bourbonnais

Okay, so we have computers, contracts and staff, so we just work on our projects and cash in, right? Not quite. An important part of running a business is making sure you keep it running. So even though we have a filled calendar with money coming in for the next few months, what happens after that? That’s when you need business development.

Business development is anything and everything related to market opportunities, sales activity and business model design. Sounds very boring and not very VFX-ish, but it really means simple things like keeping up to speed with what is going on in our industry and look up what film productions are moving forward.

All this is part of our management coaching, where we are monitored by our consultant on a weekly basis. As soon as we started getting sound contracts, we knew that it would be crucial to have external support for business training. Making sure your bank account is in good shape and you have potential sales lining up in the not-so-distant future is important for any well established company, even more so with a start-up like ourselves since cashflow is at a minimum. It sounds obvious, but in the midst of running a business, it takes a lot of determination to step back and look at the big management picture.



Jacinthe Côté, VFX Coordinator at Modus

Posted on March 20th, 2008 in The Company, Working in CG by Marc Bourbonnais

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We are already a fine panel of excellent artists and technicians, but even with the best lineup you need people to keep it all together for our common goal : delivery. Enter the VFX coordinator.

Jacinthe started her VFX career with a college degree in Media Arts and Technology at the Jonquière CEGEP. She held numerous titles in post-production, I/O, editing and compositing departments of established houses like Hybride, Technicolor, Wizz and Fake Studio.

Her role at Modus is essential for our level of production. She has to keep the projects on track, monitor the input/output of the crew and take care of client requests. An important job with a lot of challenges, but Jacinthe takes care of it daily with panache and brio.

Welcome, Jacinthe!



Éric Clément, SFX artist at Modus

Posted on March 14th, 2008 in The Company, Working in CG by Marc Bourbonnais

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As we are building our permanent core team, we are looking for solid candidates with a lot of experience and the desire to to take part in a new, growing company structure. Éric is such a contender, and we’re proud to have him on our team.

Éric has many years experience as a CG supervisor, Sequence Supervisor and VFX Lead, working on major motion pictures like Fantastic Four, Slither, 300, Final Destination 3, and Journey to the Center of the Earth 3-D.

We already appreciate his vast knowledge in all that is simulation, particles and other special digital effects. His experience in sequence supervision and team management are also precious assets for Modus.

Welcome, Éric!



VFX is not just about computers

Posted on March 7th, 2008 in Working in CG, Movies by Marc Bourbonnais

VFX is also about shooting locations, and they can be pretty extreme. These two pictures taken near the film shoot I am on are about 10 days apart.

Not too much time to spend on the blog; but I’ll be back in the office on Tuesday.

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