Mon sac de superviseurs effets numériques
Avant de quitter pour le tournage de 30 jours qui occupera mon mois de février, j’ai du préparer mon matériel. Je dois mentionner un excellent billet de Andrew Orlof, superviseur chez Zoic. De loin la description la plus complète de l’équipement VFX de base à apporter sur un plateau, avec de multiples photos bien détaillées (ne manquez pas le lien vers Flickr). Mon propre équipement n’est pas si complet et je n’irai pas dans autant de détail. Donc allez lire son descriptif. Maintenant.

Il contient :
- Des surligneurs
- Crayons, stylos, marqueurs, post-its
- Rubans adhésifs de couleur, vinyle et masqueurs
- Point collants de couleurs, marques, papier collant simple et double couche
- Carton gris 18%
- Ruban court (16’) et long (100’)
- Balle de chrome
- Gants
- Lampe de poche
- Cartes mémoires, chargeurs, batteries et d’autres batteries
- Attaches plastique et velcro
- Caméra, lentilles, mini-trépied, controlleur à distance
- Trousse premiers soins
- Clés USB et lecteurs de cartes
- Rallonge électrique et diviseur
- Câble Ethernet
- Câble Ethernet en crossover
- Récepteur télé USB
- Le script courant
- Les listes de tournages, d’équipe et de locations
- Notre évaluation des effets numériques
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le 1 February 2008 à 11:30
Marc,
Maybe some people would be curious about you and your companies decisions on lighting and rendering and reference on set as it pertains to that. As I’m in commercials, and rendering tends to be the last thing to tackle, it’s usually the one that has to be the most flexible. We always start shooting HDRI. However as schedules get cut and budgets and time disappears, sacrifices in lieu of time are made. What kind of commitments have you guys made to your pipeline for rendering and how do you light things? What reference do you take on set…what have you guys decided to render with? What about the dreaded Motion Blur, 2D or 3D proprietary?
le 1 February 2008 à 17:37
Hi Chris,
Since we’re mostly dealing with live action movies, a good deal of our output will have to be photoreal. We’re still setting up the shop as projects are coming our way, and we’re still very flexible depending on the desired output.
For this show I’m on, the setting is sci-fi / fantasy, so a lot of the work is heavy on the design and not so much on the “invisible VFX”. We do not have a lot of CG characters to make, so on-set references is not a major issue. In fact most of the CG stuff will have to match live props, so getting reference material will be easy. I’ve got a trusty grey sphere I just made up in my hotel room (more on this later) to help out with the lighting just in case. Of course I also have a chrome sphere and I am ready to go full HDR with multiple stop RAW files, but the shooting schedule is really tight and I’ll have to run around between first and second unit.
As for your software question, we are building our 3D pipeline with XSI, so mental ray is our current rendering choice.
Hope this answers your question Chris!