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	<title>Commentaires sur : Mon sac de superviseurs effets numériques</title>
	<link>http://www.marcbourbonnais.com/blog/2008/01/31/my-vfx-supervisor-kit/</link>
	<description>[lang_en]Starting up a CG / VFX business - by Marc Bourbonnais[/lang_en][lang_fr]Le démarrage d'entreprise en effets numériques - par Marc Bourbonnais[/lang_fr]</description>
	<pubDate>Sat, 19 May 2012 22:13:10 +0000</pubDate>
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		<title>Par : Marc Bourbonnais</title>
		<link>http://www.marcbourbonnais.com/blog/2008/01/31/my-vfx-supervisor-kit/#comment-259</link>
		<author>Marc Bourbonnais</author>
		<pubDate>Wed, 30 Nov 2016 00:00:00 +0000</pubDate>
		<guid>http://www.marcbourbonnais.com/blog/2008/01/31/my-vfx-supervisor-kit/#comment-259</guid>
		<description>&lt;em&gt;&lt;p&gt;Hi Chris,&lt;/p&gt;
&lt;p&gt;Since we’re mostly dealing with live action movies, a good deal of our output will have to be photoreal. We’re still setting up the shop as projects are coming our way, and we’re still very flexible depending on the desired output. &lt;/p&gt;
&lt;p&gt;For this show I’m on, the setting is sci-fi / fantasy, so a lot of the work is heavy on the design and not so much on the “invisible VFX”. We do not have a lot of CG characters to make, so on-set references is not a major issue. In fact most of the CG stuff will have to match live props, so getting reference material will be easy. I’ve got a trusty grey sphere I just made up in my hotel room (more on this later) to help out with the lighting just in case. Of course I also have a chrome sphere and I am ready to go full HDR with multiple stop RAW files, but the shooting schedule is really tight and I’ll have to run around between first and second unit.&lt;/p&gt;
&lt;p&gt;As for your software question, we are building our 3D pipeline with XSI, so mental ray is our current rendering choice.&lt;/p&gt;
&lt;p&gt;Hope this answers your question Chris!&lt;/p&gt;&lt;/em&gt;
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		<content:encoded><![CDATA[<p><em>
<p>Hi Chris,</p>
<p>Since we’re mostly dealing with live action movies, a good deal of our output will have to be photoreal. We’re still setting up the shop as projects are coming our way, and we’re still very flexible depending on the desired output. </p>
<p>For this show I’m on, the setting is sci-fi / fantasy, so a lot of the work is heavy on the design and not so much on the “invisible VFX”. We do not have a lot of CG characters to make, so on-set references is not a major issue. In fact most of the CG stuff will have to match live props, so getting reference material will be easy. I’ve got a trusty grey sphere I just made up in my hotel room (more on this later) to help out with the lighting just in case. Of course I also have a chrome sphere and I am ready to go full HDR with multiple stop RAW files, but the shooting schedule is really tight and I’ll have to run around between first and second unit.</p>
<p>As for your software question, we are building our 3D pipeline with XSI, so mental ray is our current rendering choice.</p>
<p>Hope this answers your question Chris!</p>
<p></em></p>
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		<title>Par : Chris Johnson</title>
		<link>http://www.marcbourbonnais.com/blog/2008/01/31/my-vfx-supervisor-kit/#comment-258</link>
		<author>Chris Johnson</author>
		<pubDate>Tue, 30 Nov 2010 00:00:00 +0000</pubDate>
		<guid>http://www.marcbourbonnais.com/blog/2008/01/31/my-vfx-supervisor-kit/#comment-258</guid>
		<description>Marc,

Maybe some people would be curious about you and your companies decisions on lighting and rendering and reference on set as it pertains to that. As I'm in commercials, and rendering tends to be the last thing to tackle, it's usually the one that has to be the most flexible. We always start shooting HDRI. However as schedules get cut and budgets and time disappears, sacrifices in lieu of time are made. What kind of commitments have you guys made to your pipeline for rendering and how do you light things? What reference do you take on set...what have you guys decided to render with? What about the dreaded Motion Blur, 2D or 3D proprietary?</description>
		<content:encoded><![CDATA[<p>Marc,</p>
<p>Maybe some people would be curious about you and your companies decisions on lighting and rendering and reference on set as it pertains to that. As I&#8217;m in commercials, and rendering tends to be the last thing to tackle, it&#8217;s usually the one that has to be the most flexible. We always start shooting HDRI. However as schedules get cut and budgets and time disappears, sacrifices in lieu of time are made. What kind of commitments have you guys made to your pipeline for rendering and how do you light things? What reference do you take on set&#8230;what have you guys decided to render with? What about the dreaded Motion Blur, 2D or 3D proprietary?</p>
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