VFX Work desks

Posted on November 28th, 2007 in The Company, Working in CG, Technical by Marc Bourbonnais

Since we’re setting up our own studio, why not design our very own workspace? We had specific criteria:

  • Enough desk space for a keyboard, graphic tablet and two monitors (or one big HD monitor);
  • Independent electrical wiring;
  • A type of soft, indirect lighting;
  • Room for two supervisors or clients sitting around for assistance;
  • Desks that can be grouped for small to medium teams;
  • Extra room for books… or toys.

Here is the result; we call them “pods”:

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Patrick Bissonnette, Line Producer at Modus

Posted on November 26th, 2007 in The Company, Working in CG by Marc Bourbonnais

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It’s quite a challenge to make effects for film. To get results in an efficient manner, every project needs a line producer to keep production going at a solid pace. Patrick Bissonnette is now our in-house line producer at Modus.

His vast work experience ranges from management to administration and marketing. His solid business skills combined with his great team spirit will add a new depth to our core team. He has been with us for a few days now and his presence is already a strong benefit for Modus.

I can also say he is by far the most knowledgeable film buff I’ve met. His interest in anything about motion pictures outgrows anyone I’ve met in our industry.



A phrase I never thought I’d say, II

Posted on November 22nd, 2007 in The Company by Marc Bourbonnais

“Okay, now we should cut the shopping cart fence at the front entrance so our VFX studio does not look like a hardware store”

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How we celebrate at Modus FX

Posted on November 19th, 2007 in The Company, Working in CG by Marc Bourbonnais

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Closing our first wave of financing was a big step for us, so we had to highlight the event. We needed a few things, actually:

  • A bottle of fine champagne, because it’s a celebration;
  • Cheap glasses, because it’s a start-up;
  • A leftover Winny The Pooh cake, because it’s… well, it’s the kind of thing VFX guys do.

 



The Quebec Department of Economic Development, Innovation and Export Trade

Posted on November 16th, 2007 in Entrepreneurship, The Company by Marc Bourbonnais

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The last part of our first wave of financing concluded with a positive letter from the Quebec Minister of the MDEIE (hurray for acronyms). All our financing was intertwined, so this means we’re now very much in business. It will still take a few days to sort out all the contracts, proof of financing and purchase orders, as well as produce financial summaries so we can get our funds. We’re counting the days…



Young Entrepreneurs of the Year

Posted on November 14th, 2007 in Entrepreneurship, The Company by Marc Bourbonnais

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Looks like we’re turning heads. Last Friday Modus FX had the privilege to receive the Investment of the Year award in the Young Entrepreneur category from the SODET, the Therese-de-Blainville Society of Economic Development.

These titles are awarded once a year during a prestigious gala gathering over 350 people from the regional business community. We had a great time, it was nice to meet and greet all our financial partners and neighbors on a festive occasion.

Since I’m the Prez, I mumbled a short thank-you speech. I thanked everyone involved and concluded with “We are now part of you”. Sheesh.



It’s part of being a business owner

Posted on November 11th, 2007 in Entrepreneurship by Marc Bourbonnais

… for some special occasions you have to dress up. Not to typical for VFX guys. You can check out what we look like in our regular working clothes here. Our moms are quite proud of this new feature in our careers.

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Fibre Optic

Posted on November 7th, 2007 in The Company by Marc Bourbonnais

After a few weeks of research, we finally got fibre optic in the building for some very speedy internet. They had to wire us from a few blocks away where the main line is travelling along the highway; I guess fibre optic is not very popular in old Sainte-Therese.

They only bring the wire in, so we had to drill ourselves a 2” hole through metal shielding and the concrete wall about 15’ high. We don’t complain, it takes our mind off rendering pixels. The drill was pretty killer too.

 

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